Term 1 week 3
Team
Research methods:
Love letter/break-up letter, artefact analysis
Aishwarya Saji
Amita Tulpule
Diya Naik
Drishti Takrani
Lindy Qin
Niki Marathia
Veronika Rovniahina
Amita Tulpule
Diya Naik
Drishti Takrani
Lindy Qin
Niki Marathia
Veronika Rovniahina
Figure 1. Brainstorming on areas we would like to explore.
I
I love that you make me feel like every language is within reach. You somehow convince me I can learn French, Spanish, maybe even Chinese, despite my track record suggesting otherwise. You’ve made language learning feel casual, like something I can slip into my day instead of a chore buried in grammar and vocabulary. Thanks for making me believe I can get past bonjour,
Love,
Niki
II
When I met you first we would spend so much time together. I always wanted to be in your good books, top of my game, not losing my streak. I enjoyed the journey you laid out for me and unlocked new information as I progressed. It gave me a sense of achievement. I became obsessed with being your star pupil and coming in the top 3. You kept me entertained with your whimsical personalities and added a lot of fun humour to the learning progress. I do admit I kind of miss interacting with you.
Your old friend,
Vana
III
I like how it’s so easy to pick a language and learn things. You’re also super cute and I like your widgets and animations. I love how there’s a variety of exercises from writing, speaking, and listening (for a fee). I hope we can continue this relationship.
Love,
Vibhooti
IV
You’ve opened up my eyes to the possibilities and many different worlds. I treasure our relationship because I value the variety of multiculturalism that you deliver. You taught me how to speak High Valyrian from Game of Thrones and I don’t think anything or anyone else would have taught me that. Spending X amount on you was worthwhile for a bit because you levelled up. You became beneficial to me, motivated me, and made my skills grow. You’re simple. Fun. Multifaceted. You even begin to call me more now. But you’re getting expensive...
Love anyway,
Clara
I
Your owl is so irritating. For a symbol of wisdom, it looks incredibly dumb. You look like what being yelled at by a neon sign would sound like. I no longer believe you actually help people learn. That was propaganda I fell for ten years ago. And speaking of ten years ago, why do you still remember I once tried Swedish? Honestly, let it go. It’s not me.
It’s you,
Niki
II
Well, you might have found out by now that you’re no longer on my phone. We grew apart over the past few years. What I initially appreciated as novelty, slowly wore off. I started finding the competition tiresome and frankly annoying. I saw you for what you were, an elaborate game, rather than something that actually taught me language. I also find your notifications weird now, borderline aggressive or like a total pick-me. “I won’t bother you any more” what kind of app says that? With a heavy heart, I must say goodbye.
Goodbye,
Vana
III
I think you suck on an overall level. I only use you for French and Spanish so I have prior knowledge of these and you don’t really help me learn new things. There’s so many competitive exercises with no structured grammar knowledge and I would rather skip the games. I hate how the leader board is. Learning a language shouldn’t be a competition. And you’re too hardcore with the streaks.
How annoying.
Yours,
Vibhooti
IV
I’ve spent quite a lot of money on you, and you’ve only served me and did the bare minimum for our relationship. You did truly teach me all the basics of communication - now even in another language. But I’d rather spend my money on things that matter to me now. You’ve taught me to grow in communication, styles, and skills, even offering me the benefits of gamification & fun during our time together. But I think it’s time we part and move onto better things, because I can’t commit to seeing you every day. It’s just too much.
Love,
Clara
Love letter
Break-up letter
Rewards
Intuitive
Social
Achieved
Intuitive
Social
Achieved
Network
Encouraging
Accountable
Fun
Encouraging
Accountable
Fun
Simple
Cute
Structured
Motivating
Cute
Structured
Motivating
Expensive
Repetitive
Competitive
Exhausting
Repetitive
Competitive
Exhausting
Hardcore
Aggressive
Nagging
Boring
Aggressive
Nagging
Boring
Superficial
Childish
Don’t learn
Guilt-tripping
Childish
Don’t learn
Guilt-tripping
-Feels like an assignment
-Needs a motive to keep using the app
-The app becomes needy
-Treats you like a child
-Makes you feel guilty for not showing up everyday
-Would find it more useful if there were tutors
Duolingo is most known for its language lessons, though it has expanded its offering to chess, music, and maths. Beyond lessons, it is a fairly social app, as users have the option to add their friends and receive updates on their progress. Consent is not asked before the app places you on a global league, nor before it pairs you with other users to complete quests. It seems even if you opt to not add your friends, the social aspects of the app are unavoidable. In between lessons, there are ads for both trying the Duolingo paid subscription, and other apps. They are so frequent that you cannot forget the paid options are there, waiting for you.
The app offers so many features that it can keep a new user engaged for a good while, figuring out what everything is. The lessons themselves are fast-paced and measure your mistakes and completion time. This can make you feel like you need to compete with yourself. Before you are able to beat your friends or strangers on the league, you have your own self to beat.
Doing lessons is a stimulating experience. In all language, chess, music, and maths, there is an audio companion, sound effects, micro-animations, and device vibrations. They stimulate all senses they are able to, and it feels if they had any control over smell, they would add an accompanying feature for it too. There are ads in between all lessons on the free plan and some of them require you to engage with them before they go away. All these factors made me feel fatigued rather quickly, as I usually avoid add-ons and paid subscriptions even on platforms I enjoy.
Of all that Duolingo offers, I felt that their chess lessons were the most effective. Perhaps because chess is a game, the gamified format feels more fitting than it does for language, music, or maths. Even if I wanted to continue learning chess on the platform though, I’d have to compromise with watching ads at the end of each lesson. If I wanted to have a smoother user experience, I would have to pay for one of their premium plans.
Aesthetic qualities
Although there is a lot of content on Duolingo, its interface is designed so that it is not visually overwhelming. The user’s eye is skillfully guided with the use of colour, negative space, clear call-to-actions, and micro-animations. The colour palette is saturated, matching its playful user interface. The app can look a little juvenile with its cartoonish characters, but our research showed that some adults find the art direction appealing and “cute.”
Typography feels intentional across the platform. As a language company, Duolingo’s brand is closely tied to the typefaces it uses (Duolingo, 2025). Feather Bold, their bespoke typeface, nods to their owl mascot with feather-like curls on certain letters. It’s a nice detail that connects the logo to the owl and creates a cohesive identity. Feather Bold pairs well with their secondary typeface, DIN Next Rounded, which helps establish a clear hierarchy across the app’s messaging.
Call-to-actions have a slight 3D effect that helps them stand out from surrounding content. The rounded corners, consistent across all interface shapes, enhance the gamified look but also make it feel a bit childish. Still, the clear hierarchy and distinct buttons make the layout easy to navigate and reduce visual clutter.
Motion is smooth, both within lessons and in the micro-animations scattered across the app. It makes the experience feel more immersive and gives a satisfying sense of reward when completing a lesson. Like colour and typography, its use feels deliberate. Using the app, I get the sense of how purposeful every single design choice is. This makes me wonder whether its success lies in its educational value or its engineered user experience.
With at least 100 million monthly active users, Duolingo has become the highest-grossing app in Education on both Google Play and Apple Store (Duolingo, 2024). One of the company’s goals is to make lessons so enjoyable that people choose them over playing a game (Duolingo, n.d.).
That is true for Karolina Kozmana, a user who competed for the top spot in the Diamond League. The Diamond league is the tier reserved for the app’s most active users, or “the 1%,” as she puts it (Kozmana, 2022). Duolingo relies on rewards, levels, and achievement-based rankings to fuel a sense of competition (Shortt et al., 2021). Kozmana won the Diamond League at the cost of her holiday. As the stakes got higher, she became fixated on winning. She recalls tasks becoming less about grasping Spanish and more about surpassing her opponents (Kozmana, 2022).
Her experience shows how Duolingo’s systems promote compulsive use. Progress indicators, animations, and sound effects urge users to keep going, and signal success regardless of how well information has been absorbed. These satisfying micro-rewards trap users in a loop that prioritises rapid tapping rather than learning at a slower pace. As smartphones grow more powerful and able to support immersive experiences, it becomes increasingly important to understand the impact they can have on the way we absorb information (Shortt et al., 2021).
In an interview with the BBC, Duolingo’s CEO and co-founder Luis von Ahn attributed the app’s success to being “good, free, and fun” (Guerrero, 2024). Competitors like Babbel also use gamification but one of the reasons Duolingo stands out seems to be its “freemium” model. That is, their ad-supported free access with optional paid upgrades formula.
Every interaction on Duolingo is designed to keep users hooked (Shortt et al., 2021). When a platform blurs the line between education and engagement, users need to be trained to ask critical questions about the kind of learning it is mediating.
We looked into the history of Morse code and its use in telegraphs and the military (Betts, 2022), and saw potential for incorporating it into a hopscotch game. To understand how it works, we learned that Morse code uses arrangements of dots and dashes to represent letters and numbers (Encyclopaedia Britannica, 2025) and studied diagrams such as the example shown in Figure 8.
Finally, we considered using Arduino to make our experience responsive. Although we booked a pressure sensor and had fun playing with it, after a 1:1 with Joanne from the Creative Technology Hub we decided it wasn’t within scope. Regardless, we’re excited to use it in the future!
Borsa, A. (2023) Lenkey János Primary School Yard [Online image]. Available at: https://www.behance.net/gallery/176300827/Lenkey-Janos-Primary-School-Yard (Accessed: 24 December 2025).
Duolingo (n.d.) About us. Available at: https://www.duolingo.com/info (Accessed: 11 October 2025).
Duolingo (2024, 7 August) Duolingo hits 100 M MAUs, reports 59% DAU growth and 41% revenue growth. Available at: https://investors.duolingo.com/news-releases/news-release-details/duolingo-hits-100m-maus-reports-59-dau-growth-and-41-revenue (Accessed 11 October 2025).
Duolingo (2025) Typography. [Online] Available at: https://design.duolingo.com/identity/typography (Accessed: 11 October 2025).
Encyclopaedia Britannica (2025) Morse Code [Online]. Available at: https://britannica.com/topic/Morse‑Code (Accessed: 24 December 2025).
Guerrero, N. (2024, 4 October) ‘Good, free, fun: The simple formula that has made Duolingo a daily habit for millions’, BBC Work Life, 4 October. Available at: https://www.bbc.co.uk/worklife/article/20241004-the-simple-formula-that-made-duolingo-a-daily-habit-for-millions (Accessed: 11 October 2025).
Kozmana, K. (2022, 31 March) ‘We live to compete. What I learned by winning the Duolingo diamond league’, Medium. Available at: https://medium.com/@k.kozmana/doomed-to-compete-what-i-learned-by-winning-duolingos-diamond-league-76709bc85515 (Accessed: 11 October 2025).
Radio Society of Great Britain (2012) Morse Code Sheet 01. Available at: https://rsgb.org/main/files/2012/10/Morse_Code_Sheet_01.pdf (Accessed: 24 December 2025).
Ratel, C. (2019) Incognito Mural [Online image]. Available at: https://www.behance.net/gallery/83803801/Incognito-Mural (Accessed: 24 December 2025).
Shortt, M., Tilak, S., Kuznetcova, I., Martens, B. and Akinkuolie, B. (2021) ‘Gamification in mobile-assisted language learning: a systematic review of Duolingo literature from public release of 2012 to early 2020’, Computer Assisted Language Learning, pp. 517–554. Available at: https://doi: 10.1080/09588221.2021.1933540.