Term 1 week 4
Team
Research methods:
Love letter/break-up letter, artefact analysis
Aishwarya Saji
Amita Tulpule
Diya Naik
Drishti Takrani
Lindy Qin
Niki Marathia
Veronika Rovniahina
Amita Tulpule
Diya Naik
Drishti Takrani
Lindy Qin
Niki Marathia
Veronika Rovniahina
Figure 1. Colour Trees by Studio Oliver Helfrich. Source: oliverhelfrich.com. Available at: oliverhelfrich.com/artworks (Accessed: 24 December 2025).
Figure 2. Forest by Studio Oliver Helfrich. Photograph by Elmer Driessen. Source: oliverhelfrich.com. Available at: oliverhelfrich.com/forest (Accessed: 24 December 2025).
Love/Kisses
Hope
Get lost!
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.... .--. .
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Figure 3a. Hopscotch outlines.
Figure 3b. Hopscotch outlines filled in.
We did a quick mockup of the hopscotch on the ground, and realised that it may end up being a little boring, but also, that we had not incorporated a lot of what we learned about Duolingo from our research.
We decided to incorporate some of Duolingo’s identity into the design by using an absurd phrase from its language lessons. We replaced the military abbreviations with an abbreviated version of “my mother is a sandwich” and cut out dots and dashes. We then took our prototype outside to observe how others interacted with it.
When we presented our project in class, the hopscotch extended through the doors, into the corridor, and back into the classroom. Using the space as part of the experience was our way of materialising the stimulating, competitive, and yet sometimes fun, digital environment of Duolingo.
- Not doing a thematic analysis of our research meant that many of our findings lived largely in our heads. Although extracting keywords from our love letters and break-up letters was great, externalising themes would have helped make our research easier to apply.
- When testing our prototype, we were overly generous in our evaluation of the experience. Being more critical during testing would have allowed us to assess how well the experience was really working.
- Throughout our development process, we went back to the drawing board several times. This allowed us to create a concept that looked at Duolingo, hopscotch, and Morse code from interesting angles. However, challenging our concept until the day before our presentation meant we had less time to test the game mechanics. Ironically, we ourselves were stuck in a loop:
- Our Thursday presentation made it clear that we hadn’t sufficiently considered how to get people to play. The rules weren’t clearly articulated, which resulted in confusion over what to do.
- During our feedback, we heard it would have been beneficial to have explained the Morse code phrase within the experience. Although we explored ways to do this, we were unable to resolve it successfully. In future, I would focus on refining how the concept is communicated earlier in the development stage.
- It was also noted that the experience felt more exciting than Duolingo itself. I think that gathering more user feedback might have helped us strike a better balance between the emotional tone of our design and its reference point.
- If I were to revisit our design, I would take it to a playground to observe how children interact with it. I would also like to explore possible applications in textiles, such as a rug for soft play or an eccentric piece that sparks conversation.
Studio Oliver Helfrich (n.d.) Colour Trees [Online image]. Available at: https://www.oliverhelfrich.com/artworks (Accessed: 24 December 2025).
Studio Oliver Helfrich (n.d.) Forest [Online image]. Photograph by Elmer Driessen. Available at: https://www.oliverhelfrich.com/forest (Accessed: 24 December 2025).